
Being Apart
A downloadable game for Windows
In the midst of an impending divorce, a child draws his parents as a final memory of them together. However, the father finds the drawing and tears it in half, throwing the mother's half in the trash. When the child sees this act, he cries inconsolably, and it's then that his tears bring the father's drawing to life. The father, now alive, embarks on a quest to find the missing half: the drawing of the mother
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In this game, players will explore both 2D and 3D worlds, solving puzzles focused on the child's room. The unique mechanic of switching between 2D and 3D creates a fun and entertaining gameplay experience that blends adventure and emotion in a unique visual fusion.
3D artist, Environment Artist, level designer: Alexsis de Jesus Gonzalez Ortiz
alexsis.gonzalez5492@alumnos.udg.mx
Game Designer, level designer , 2D concept artist, UI designer: Jimena Arisbeth Guevara Gonzalez
jimenaguevaragonzalez@gmail.com
Concept Artist, 2D Artist and animator: Edith tzabella Peña Serna
edith.pena5961@alumnos.udg.mx
Game Designer, level designer: Carlos Yussel David Flores Sandoval
yussstarfs@gmail.com
3D Artist, character modeler: Brenda Jacqueline Bernal Borrayo
brendaborrayo11@gmail.com
Musical composer on environmental themes: Alan Aguiñaga González
alanaguiglez@hotmail.com
2D Artist and animator, Game Designer, level designer: Luis Roberto Islas Vargas
lrsvproyects@gmail.com
3D animator,rigging artist, game developer and VFX artist:Francisco Antonio Pacheco Ibarra
francisco.pacheco7300@alumnos.udg.mx
Game development leader, Technical Director: Rafael Anaya Padrón
Rat1961@hotmail.es
Status | Prototype |
Platforms | Windows |
Rating | Rated 4.5 out of 5 stars (4 total ratings) |
Authors | Koween, LRSV13, EItzabella, jimenaAris |
Genre | Adventure, Puzzle |
Tags | 2D, 3D, Arcade, Fantasy, Puzzle-Platformer, Singleplayer, Third Person, Unity |
Comments
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We love to know that you had fun, we hope that later, the more we improve our game you can continue playing and giving us more comments
can't enter the drawings/posters on the message board and other than the drawers themselves nothing has collision after crossing the paper bridge.
Tomorrow you will find a new update of our game, improving and adding new interesting mechanics for you.
Thank you for writing, we hope you will try this new version and give us more reviews of this new part.
Just tried Build 007,
Took a while to get the hang of the space pong stage, but seemed fair.
Was unable to reach the first drawing shred afterwards for some reason, but was able to enter the lava/ice/whatnot quilt.
The lava stage has a collision/visual mismatch on what it considers the walkable parts of the broken bridge, making it harder to jump over the gap than it needs to be.
the ice stage has a nasty camera bug where it doesn't focus onto it from the lava stage until you are almost off the first edge/falling into the abyss below.
And for some reason I can't pick up enough speed to make the NE jump to the third platform.
Hello, SkyCharger! We are glad to see that you tried our 07 build, we'll take in count your commend to improve the gameplay in later updates, we are aware that this version has things to improve and it's useful for us to read your experience while playing it :)