A downloadable game for Windows



In the midst of an impending divorce, a child draws his parents as a final memory of them together. However, the father finds the drawing and tears it in half, throwing the mother's half in the trash. When the child sees this act, he cries inconsolably, and it's then that his tears bring the father's drawing to life. The father, now alive, embarks on a quest to find the missing half: the drawing of the mother



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In this game, players will explore both 2D and 3D worlds, solving puzzles focused on the child's room. The unique mechanic of switching between 2D and 3D creates a fun and entertaining gameplay experience that blends adventure and emotion in a unique visual fusion. 





3D artist, Environment Artist, level designer: Alexsis de Jesus Gonzalez Ortiz 

alexsis.gonzalez5492@alumnos.udg.mx

Game Designer, level designer , 2D concept artist, UI designer: Jimena Arisbeth Guevara Gonzalez

jimenaguevaragonzalez@gmail.com

Concept Artist, 2D Artist and animator: Edith tzabella Peña Serna 

edith.pena5961@alumnos.udg.mx

Game Designer, level designer: Carlos Yussel David Flores Sandoval 

yussstarfs@gmail.com

3D Artist, character modeler: Brenda Jacqueline Bernal Borrayo

brendaborrayo11@gmail.com

Musical composer on environmental themes:  Alan Aguiñaga González

alanaguiglez@hotmail.com

2D Artist and animator, Game Designer, level designer: Luis Roberto Islas Vargas 

lrsvproyects@gmail.com

3D animator,rigging artist, game developer and VFX artist:Francisco Antonio Pacheco Ibarra

francisco.pacheco7300@alumnos.udg.mx

Game development leader, Technical Director:  Rafael Anaya Padrón

Rat1961@hotmail.es



StatusPrototype
PlatformsWindows
Rating
Rated 4.5 out of 5 stars
(4 total ratings)
AuthorsKoween, LRSV13, EItzabella, jimenaAris
GenreAdventure, Puzzle
Tags2D, 3D, Arcade, Fantasy, Puzzle-Platformer, Singleplayer, Third Person, Unity

Download

Download
BeingApart_build-02.zip 74 MB
Download
BeingApart_Build_05.zip 399 MB
Download
BeingApart_Build_007.zip 565 MB

Comments

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The bed part was a bit complicated for me but it was very funny, after that part i got under the bed and the character appeared here, cool.

We love to know that you had fun, we hope that later, the more we improve our game you can continue playing and giving us more comments

can't enter the drawings/posters on the message board and other than the drawers themselves nothing has collision after crossing the paper bridge.

Tomorrow you will find a new update of our game, improving and adding new interesting mechanics for you.

Thank you for writing, we hope you will try this new version and give us more reviews of this new part. 

(1 edit)

Just tried Build 007,

Took a while to get the hang of the space pong stage, but seemed fair.

Was unable to reach the first drawing shred afterwards for some reason, but was able to enter the lava/ice/whatnot quilt.

The lava stage has a collision/visual mismatch on what it considers the walkable parts of the broken bridge, making it harder to jump over the gap than it needs to be.

the ice stage has a nasty camera bug where it doesn't focus onto it from the lava stage until you are almost off the first edge/falling into the abyss below.

And for some reason I can't pick up enough speed to make the NE jump to the third platform.

Hello, SkyCharger! We are glad to see that you tried our 07 build, we'll take in count your commend to improve the gameplay in later updates, we are aware that this version has things to improve and it's useful for us to read your experience while playing it :)